Fix Windows node RPC reply handling
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@ -1,10 +1,10 @@
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use crate::records::memory::connections::get_client_type_from_memory;
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use crate::records::memory::enums::ClientType;
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use crate::rpc::command_maps::RPC_REPLY;
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use crate::rpc::read_bytes_from_stream::read_first_byte;
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use crate::rpc::server::connection_memory_manager::remove_stream_from_memory;
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use crate::rpc::server::flood_protection::check_request_frequency_with_client_type;
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use crate::rpc::server::structs::IncomingCommand;
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use crate::io::ErrorKind;
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use crate::log::warn;
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use crate::sled::Db;
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use crate::Arc;
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@ -12,33 +12,35 @@ use crate::Duration;
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use crate::Mutex;
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use crate::sleep;
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use crate::TcpStream;
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use crate::timeout;
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async fn wait_for_stream_data(stream_locked: &Arc<Mutex<TcpStream>>) -> Result<bool, String> {
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// Poll the socket with peek so the command byte stays in the stream
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// until the normal byte reader consumes it.
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async fn read_next_command_byte(stream_locked: &Arc<Mutex<TcpStream>>) -> Result<Option<u8>, String> {
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// Poll for a command byte with a nonblocking read. This avoids holding
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// the stream lock across an awaited read while still removing the need
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// for peek-based readiness checks.
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let timeout_duration = Duration::from_millis(100);
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loop {
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let stream = stream_locked.lock().await;
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let mut buffer = [0; 1];
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match timeout(timeout_duration, async { stream.peek(&mut buffer).await }).await {
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Ok(Ok(n)) => {
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if n > 0 {
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return Ok(true);
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}
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if stream.peer_addr().is_err() {
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warn!("Dropped stream: {:?}", stream.peer_addr().unwrap_err());
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drop(stream);
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remove_stream_from_memory(stream_locked).await;
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return Ok(false);
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}
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match stream.try_read(&mut buffer) {
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Ok(1) => return Ok(Some(buffer[0])),
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Ok(0) => {
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drop(stream);
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remove_stream_from_memory(stream_locked).await;
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return Ok(None);
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}
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Ok(Err(_)) | Err(_) => {
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Ok(_) => {}
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Err(err) if err.kind() == ErrorKind::WouldBlock => {
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drop(stream);
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sleep(timeout_duration).await;
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}
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Err(err) => {
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warn!("Dropped stream: {err:?}");
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drop(stream);
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remove_stream_from_memory(stream_locked).await;
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return Ok(None);
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}
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}
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}
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}
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@ -61,12 +63,9 @@ pub async fn next_incoming_command(
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) -> Result<Option<IncomingCommand>, String> {
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// A disconnected socket returns None so the caller can end the RPC
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// loop without treating a clean disconnect as a command failure.
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if !wait_for_stream_data(&stream_locked).await? {
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let Some(command) = read_next_command_byte(&stream_locked).await? else {
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return Ok(None);
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}
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let command =
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read_first_byte(connections_key, stream_locked.clone()).await?;
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};
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let ip = peer_ip(&stream_locked).await;
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// Connection memory is the source of truth for whether this stream
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